
- BGG rank
- BGG #16,247
- BGG rating
- 7.1
Scenery
- 1–5 players
- 20–50 min
- Complexity 3.0/5
- 2025

2022
Rules assistance for Combi-Nations
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Combi-Nations is a board game released in 2022 for 1–5 players, 30–40 minutes per game, and ages 9 and up. It was designed by Corné van Moorsel and Peter Joustra and its main mechanics are Tile Placement, Modular Board, and Hexagon Grid.
Each player transforms a desolate landscape into florishing forests, grasslands, cities and lakes, combined with matching facilities. Players start with a sandy land shape, built by 7 tiles of 6 hexagons per tile. During the game you cultivate your desolate landscape by placing tiles with forest and/or grassland and/or city and/or lake and/or a facility. The tiles contain 1, 2 or 3 hexagons. (There are 3 differently shaped tiles with 3 hexagons.) Each hexagon is 1 of the 4 land types or 1 of the 24 different facilities. TURNS: Each player has an Arrow pawn for selecting Land tiles from the available open tiles around the Market board. 1st: In your turn you move your Arrow, in the direction it points, around the Market board, to 1 of the first 3 tiles in front of your Arrow. 2nd: The number of steps you moved your Arrow, determines which new tile will be placed, open, at the spot where your Arrow came from. 3rd: Take the tile by your ARROW and place the tile (face-up) on SAND spaces in your country, adjacent to at least 1 LAND or FACILITY hexagon. At the end of the game, players get victory points for forests, grasslands, cities and lakes (the larger the area, the more points it gives), and for each facility according to its specific score rule. Minus remaining open spaces (sand hexagons). -description from publisher
Combi-Nations supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Combi-Nations is 30–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Combi-Nations for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Combi-Nations has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Combi-Nations belongs to these categories: Abstract Strategy. Its main mechanics are Tile Placement, Modular Board, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Combi-Nations are: Corné van Moorsel and Peter Joustra. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Combi-Nations as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.