
- BGG rating
- 6.6
Rules assistance for Caralis: The Battle for Sardinia, 215 B.C
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players
- 12+
- Complexity 4.0/5

Rules assistant for Caralis: The Battle for Sardinia, 215 B.C
What would you like to know?
Answers come from the official rulebook, with the page to check.
Caralis: The Battle for Sardinia, 215 B.C is an expansion for SPQR released in 1998 for 2 players and ages 12 and up. It was designed by Dan Fournie and its main mechanics are Dice Rolling and Hexagon Grid.
About the game
A new battle module for SPQR found here, published in RBM/GMT's C3i Magazine Nr9. After the Carthaginian mercenaries rose up slew their Carthaginian commanders they offered to surrender the island to Rome. In a violation of the treaty signed at the end of the First Punic War the Senate annexed the island, and when Carthage complained Rome threatened war and increased Carthage's indemnity. During the Second Punic war both Rome and Carthage sent armies to the island, and these forces met outside of Caralis.
Categories
Mechanics
Designers
Publishers
- GMT Games
- RBM Studio
Questions and answers
Caralis: The Battle for Sardinia, 215 B.C supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Caralis: The Battle for Sardinia, 215 B.C for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Caralis: The Battle for Sardinia, 215 B.C has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Caralis: The Battle for Sardinia, 215 B.C belongs to these categories: Wargame, Ancient, and Expansion for Base-game. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Caralis: The Battle for Sardinia, 215 B.C are: Dan Fournie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Caralis: The Battle for Sardinia, 215 B.C as an expansion for SPQR. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need SPQR to use it. Check that your edition of SPQR is compatible, as some expansions were revised between editions.