Caralis: The Battle for Sardinia, 215 B.C
BGG rating
6.6

Expansion for SPQR

Caralis: The Battle for Sardinia, 215 B.C

1998

Rules assistance for Caralis: The Battle for Sardinia, 215 B.C

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 12+
  • Complexity 4.0/5

Rules assistant for Caralis: The Battle for Sardinia, 215 B.C

What would you like to know?

Answers come from the official rulebook, with the page to check.

Caralis: The Battle for Sardinia, 215 B.C is an expansion for SPQR released in 1998 for 2 players and ages 12 and up. It was designed by Dan Fournie and its main mechanics are Dice Rolling and Hexagon Grid.

Listen to the story

About the game

A new battle module for SPQR found here, published in RBM/GMT's C3i Magazine Nr9. After the Carthaginian mercenaries rose up slew their Carthaginian commanders they offered to surrender the island to Rome. In a violation of the treaty signed at the end of the First Punic War the Senate annexed the island, and when Carthage complained Rome threatened war and increased Carthage's indemnity. During the Second Punic war both Rome and Carthage sent armies to the island, and these forces met outside of Caralis.

Designers

Publishers

  • GMT Games
  • RBM Studio

Questions and answers

Caralis: The Battle for Sardinia, 215 B.C supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.