
- BGG rank
- BGG #869
- BGG rating
- 7.1
Carcassonne: The Castle
- 2 players
- 30–45 min
- Complexity 2.0/5
- 2003

Rules assistance for Carcassonne: The Phantom
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Carcassonne: The Phantom is an expansion for Carcassonne released in 2011 for 2–6 players, 45 minutes per game, and ages 8 and up. It was designed by Klaus-Jürgen Wrede and its main mechanics are Area Majority / Influence and Tile Placement.
Carcassonne: The Phantom consists of 6 transparent phantoms in 6 colors. The purple phantom is for the gray player. Rules Each player gets a phantom of his player color. When placing a follower on a tile, the player may also place his phantom as an additional follower on the same tile. When both the follower and the phantom occupy the same tile, they must be placed on two different features. When the player gets his phantom back from scoring, he may keep it to use in a later turn. The phantom can also be placed by itself, and always counts as a regular follower. Carcassonne: The Phantom will be available in German beginning in March 2011, with a worldwide release in April. The set will be released in 36-expansion boxes with 6 different colored transparent meeple-shaped boxes to choose from. Part of the Carcassonne series.
Carcassonne: The Phantom supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Carcassonne: The Phantom is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Carcassonne: The Phantom for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Carcassonne: The Phantom has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Carcassonne: The Phantom belongs to these categories: Medieval, City Building, and Expansion for Base-game. Its main mechanics are Area Majority / Influence and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Carcassonne: The Phantom are: Klaus-Jürgen Wrede. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Carcassonne: The Phantom as an expansion for Carcassonne. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Carcassonne to use it. Check that your edition of Carcassonne is compatible, as some expansions were revised between editions.