
- BGG rank
- BGG #3,247
- BGG rating
- 7.0
Carcassonne: Wheel of Fortune
- 2–5 players
- 30 min
- Complexity 2.0/5
- 2009

Rules assistance for Carcassonne: The Signposts
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Carcassonne: The Signposts is an expansion for Carcassonne released in 2021 for 2–5 players, 30–45 minutes per game, and ages 7 and up. It was designed by Klaus-Jürgen Wrede and its main mechanics are Area Majority / Influence and Tile Placement.
Carcassonne: The Signposts is a 12-tile expansion that can be mixed with the Carcassonne base game. Each tile features, among other things, one or more road segments and two of three possible signposts, with the signposts indicating a left turn, a right turn, or a straight path. When a road that contains a signpost is scored, for each signpost you look at the next tile adjacent to the signpost, and if the road segment on that tile matches the signpost, then the signpost scores. For example, if the signpost shows a right turn, and the adjacent tile features a right turn (regardless of any other road segments), then the signpost scores. If you score only one type of signpost, then each such signpost is worth 1 point; if you score two types, then they're each worth 2 points; and if you score three types, they're each worth 1 billion, I mean, 3 points. At game's end, each signpost pointing in the correct direction on an unfinished road is worth 1 point.
Carcassonne: The Signposts supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Carcassonne: The Signposts is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Carcassonne: The Signposts for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Carcassonne: The Signposts has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Carcassonne: The Signposts belongs to these categories: Territory Building, Medieval, and City Building. Its main mechanics are Area Majority / Influence and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Carcassonne: The Signposts are: Klaus-Jürgen Wrede. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Carcassonne: The Signposts as an expansion for Carcassonne. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Carcassonne to use it. Check that your edition of Carcassonne is compatible, as some expansions were revised between editions.