
- BGG rank
- BGG #988
- BGG rating
- 7.5
Saint Petersburg (Second Edition)
- 2–5 players
- 60 min
- Complexity 2.7/5
- 2014

2009
Rules assistance for Cardcassonne
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cardcassonne is a board game released in 2009 for 2–5 players, 30–45 minutes per game, and ages 8 and up. It was designed by Klaus-Jürgen Wrede and Karl-Heinz Schmiel and its main mechanics are Hand Management, Set Collection, and Open Drafting.
In Car(d)cassonne, players place their cards in different rows to increase the scoring for that row. Whether in the field, the city, the road or at the abbey, you must ensure that cards placed will earn you more points than your opponents. However, sooner or later, every player has to claim one of these series of cards to get points. If you wait one more turn, there will probably be a greater number of cards in the row. By cons, it is possible that another player take the opportunity! You should be alert in this game stretched to wrenching choices.. Rebuild Carcassonne: one card at a time! The game is played over a number of rounds, with a number of cards per round, both based on the number of players - in a way that you get through the entire deck of cards. In each turn you either play your only meeple to the end of a row of cards to claim them, or play a card to a row matching the colour on the card. The first card played each round must be face down and does not have to follow suit. When all cards and meeples have been played for the round points are awarded for cards claimed. The different types of cards score in different ways: People cards - add up their printed values and multiply with the number of people cards. Then remove cards from game. Animal cards - compare the number of animals to the reference card for points. Keep cards in front of you. Animals of the same type claimed in previous rounds are also counted. Building cards - are placed facedown under the chest token until the end of the game. Points are awarded for sets of colours. Colour-mismatched cards can be discarded for 10 points each or add to a collection of animals/buildings. Dragon/fairy cards - score 10 points each and are removed from game.
Cardcassonne supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cardcassonne is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cardcassonne for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cardcassonne has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cardcassonne belongs to these categories: Card Game, Medieval, and City Building. Its main mechanics are Hand Management, Set Collection, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cardcassonne are: Klaus-Jürgen Wrede and Karl-Heinz Schmiel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cardcassonne as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.