
- BGG rank
- BGG #17
- BGG rating
- 8.2
The Castles of Burgundy
- 2–4 players
- 30–90 min
- Complexity 3.0/5
- 2011

Rules assistance for Carpe Diem: 1st Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Carpe Diem: 1st Expansion is an expansion for Carpe Diem released in 2019 for 2–4 players, 45–75 minutes per game, and ages 10 and up. It was designed by Stefan Feld and its main mechanics are Tile Placement and Open Drafting.
4 Streifen für die Banderolenleiste. 4 Stripes for the banderole bar. Before you start the game, lay out the four strips next to each other in any order and orientation in a single line above the banderole bar. As a result of this placement, the strips can be upside down. Whenever a player places a building tile on a space with a banderole, instead of removing that banderole from the game, they instead place it on first empty space from the left or from the right on the bonus strip. If the space they are placing it on has an icon that player receives the corresponding bonus, either a ware (fish, herb, chicken, grapes), a coin, a bread, a fountain card or a 3-point victory point card. As usual, the player gets to advance 1 space on the banderole bar.
Carpe Diem: 1st Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Carpe Diem: 1st Expansion is 45–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Carpe Diem: 1st Expansion for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Carpe Diem: 1st Expansion has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Carpe Diem: 1st Expansion belongs to these categories: Ancient and Expansion for Base-game. Its main mechanics are Tile Placement and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Carpe Diem: 1st Expansion are: Stefan Feld. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Carpe Diem: 1st Expansion as an expansion for Carpe Diem. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Carpe Diem to use it. Check that your edition of Carpe Diem is compatible, as some expansions were revised between editions.