
- BGG rank
- BGG #1,624
- BGG rating
- 6.7
Cartagena
- 2–5 players
- 45 min
- Complexity 1.6/5
- 2000

2006
Rules assistance for Cartagena 2. The Pirate's Nest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cartagena 2. The Pirate's Nest is a board game released in 2006 for 2–5 players, 45 minutes per game, and ages 8 and up. It was designed by Leo Colovini and its main mechanics are Hand Management, Race, and Track Movement.
In the first Cartagena game, the players, as pirates, attempted to flee prison by making their way through a tunnel to a boat waiting for them at the end of the tunnel. But simply reaching the boat does not mean they have escaped as re-capture is always possible, perhaps, even likely. They will not be really safe until they reach their Pirate's Nest on Tortuga. Each player leads a group of pirates to Pirate's Nest on Tortuga.The path leads the pirates through wild jungle and across the waters of open ocean to the island of Tortuga. In addition to the innate perils of the trip are the other pirates, as each group wants to be the first to arrive at Pirate's Nest and will do what they can to slow the others' progress. As soon as one player has all his pirates in Pirate's Nest, he can raise the Jolly Roger and win the game. The game is a sequel to Cartagena with the pirates trying to figure out what to do now that they have escaped from the prison. Inside the box: 5 game board pieces with 7 symbols: parrot, treasure chest, spyglass, dukats, treasure map, cannon, and compass 3 Game board parts: boat, Pirate's Nest and Jolly Roger flag 105 cards - 15 cards of each symbol: parrot, treasure chest, spyglass, dukats, treasure map, cannon, and compass plus 1 of each symbol with gold border 30 pirate figures 6 each of five colors Each player receives seven cards. A turn consists of taking at least one and up to three of the following actions: 1) Play a card and move a pirate forward to the next unoccupied matching symbol. 2) Move an opponent’s pirate forward to the next space with one or two pirates on it (you may not skip over pirates), then draw one card for each pirate already there (max. 3 pirates on any one space at the same time). 3) Sail the boat between the islands. To sail the boat to the second island, you must have at least one pirate in the boat. If, at the start of your turn, your pirates outnumber the pirates of your opponent/s, you may sail the boat as a free action. You can only move the boat back to the first island if you still have at least one pirate on the first island. There is no hand limit, but if a player plays a card with a yellow border, all players must discard down to 7 cards. The winner is the first player to move all his pirates into the Pirate's Nest and raise the flag.
Cartagena 2. The Pirate's Nest supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cartagena 2. The Pirate's Nest is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cartagena 2. The Pirate's Nest for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cartagena 2. The Pirate's Nest has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cartagena 2. The Pirate's Nest belongs to these categories: Nautical and Pirates. Its main mechanics are Hand Management, Race, and Track Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cartagena 2. The Pirate's Nest are: Leo Colovini. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cartagena 2. The Pirate's Nest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.