
- BGG rank
- BGG #4,788
- BGG rating
- 6.6
Sewer Pirats
- 2–5 players
- 30–60 min
- Complexity 2.1/5
- 2012

2007
Rules assistance for Cash-a-Catch
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cash-a-Catch is a board game released in 2007 for 3–5 players, 20–30 minutes per game, and ages 8 and up. It was designed by Andreas Pelikan and its main mechanics are Set Collection and Auction / Bidding.
It is early morning at the fish market and it is already alive with fish-mongers pushing their fishy products. The fish-mongers loudly praise their fresh fish as they try to attract as many of the numerous customers as possible. "This is your lucky day! It is good that you have come by, for I can offer you 2 flounder and 1 shark for just € 10!" But only the fastest players will get the best deals, but move too fast and you may pay too much. Actually, the players are both the sellers and the buyers. As you might expect, looking as sellers to get the highest prices and as buyers the lowest. The player who earns the most money wins the game. The original title of this game is Fangfrisch (e.g. a fresh catch), but the English language name for it is Cash-a-Catch.
Cash-a-Catch supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cash-a-Catch is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cash-a-Catch for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cash-a-Catch has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cash-a-Catch belongs to these categories: Card Game, Animals, and Economic. Its main mechanics are Set Collection and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cash-a-Catch are: Andreas Pelikan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cash-a-Catch as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.