Castle Knights
BGG rank
BGG #9,247
BGG rating
6.5

Castle Knights

2007

Rules assistance for Castle Knights

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 10–15 min
  • 5+
  • Complexity 1.1/5

For 2 players

Rules assistant for Castle Knights

What would you like to know?

Answers come from the official rulebook, with the page to check.

Castle Knights is a board game released in 2007 for 2–4 players, 10–15 minutes per game, and ages 5 and up. It was designed by Christian Tiggemann and its main mechanics are Cooperative Game.

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About the game

The premise here is that all of the players are Knights working together to build three new towers before King Duncan returns home to his castle. Unfortunately, your only building tool is a bizarre device made of satin cord, wooden balls, and what appears to be an elastic ponytail holder. (Clearly, the material culture of the Middle Ages is full of surprises!) You use this device to pick up, move, and deposit various building blocks and the wooden figures of the Prince, the Princess, and the Ghost who top the towers. Which towers you are required to build (i.e. what blocks in what order) are determined by drawing cards. If you succeed in constructing the tower illustrated before the timer runs out, then you keep that card. If you fail, King Duncan moves forward one space. Collect three cards before he gets to the castle and you win. Ages 5 and up.

Questions and answers

Castle Knights supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.