
- BGG rank
- BGG #1,148
- BGG rating
- 7.4
Catacombs (Third Edition)
- 2–5 players
- 60–90 min
- Complexity 2.4/5
- 2015

Rules assistance for Catacombs Conquest: Event Horizon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Catacombs Conquest: Event Horizon is an expansion for Catacombs Conquest released in 2021 for 2–4 players, 15–30 minutes per game, and ages 14 and up. It was designed by Aron West and its main mechanics are Hand Management, Team-Based Game, and Flicking.
The Event Horizon expansion provides a new way to play Catacombs Conquest. The Sword and Skull team card decks from the base game are replaced with the decks from this expansion. Each card has two shot sequences: a primary shot sequence that can be played immediately and a secondary shot sequence that must be activated by matching a "star sign" symbol. Each player has a set of five Leader cards that start the game face-up in front of them. Players then build their deck by choosing two sets of cards to play with from their team (fighters, spell casters, hunters, creatures, or explorers). Players must play a card from their hand (or flip over one of their Leader cards) to perform the card's primary sequence and may choose to play another card to activate the primary card's secondary shot sequence (a Leader card can also be used for this purpose). Anytime a player cannot draw a card, their discarded cards are reshuffled. The expansion adds the leech shot and new rules for the fireball, missile, and wave ranged shots. It also introduces the new "Dot" connector which enables *both* Character discs to perform a shot. The game features some new characters including the Dwarven Warrior, Siren, Oozing Maw, Stone Sentinel and Battle Robot. -description from designer
Catacombs Conquest: Event Horizon supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Catacombs Conquest: Event Horizon is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Catacombs Conquest: Event Horizon for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Catacombs Conquest: Event Horizon belongs to these categories: Fantasy, Action / Dexterity, and Expansion for Base-game. Its main mechanics are Hand Management, Team-Based Game, and Flicking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Catacombs Conquest: Event Horizon are: Aron West. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Catacombs Conquest: Event Horizon as an expansion for Catacombs Conquest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Catacombs Conquest to use it. Check that your edition of Catacombs Conquest is compatible, as some expansions were revised between editions.