
- BGG rank
- BGG #1,148
- BGG rating
- 7.4
Catacombs (Third Edition)
- 2–5 players
- 60–90 min
- Complexity 2.4/5
- 2015

Rules assistance for Catacombs: Horde of Vermin
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Catacombs: Horde of Vermin is an expansion for Catacombs released in 2012 for 2–5 players, 30 minutes per game, and ages 12 and up. It was designed by Ryan Amos, Marc Kelsey, and Aron West and its main mechanics are Variable Player Powers.
Rats, bats, snakes! While exploring the Catacomb the heroes encounter hordes of them crawling and flying everywhere! Horde of Vermin is a new expansion for the award winning dexterity game Catacombs. In the base game, the heroes valiantly fight monsters from the dungeon, mythological, infernal and undead family. This expansion introduces the vermin family: seven new monsters from hordes of Rats to the horrendous Remorhaz who crawl from the sewers to challenge the heroes. Do not be deceived by the diminutive size of these monsters, with their ability to instill fear and inflict poison attacks on even the most battle hardened warriors. Left untreated, poisoned heroes can meet a swift end. Fortunately, the heroes can retaliate with the lethal Vermin Blade. Furthermore, the Wizard gets new spells to cure poison and the ability to cast the powerful Giant Fireball. Also included are new rules and enhanced cards for owners of the Cavern of Soloth expansion. Released March, 2012
Catacombs: Horde of Vermin supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Catacombs: Horde of Vermin is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Catacombs: Horde of Vermin for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Catacombs: Horde of Vermin has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Catacombs: Horde of Vermin belongs to these categories: Action / Dexterity and Expansion for Base-game. Its main mechanics are Variable Player Powers. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Catacombs: Horde of Vermin are: Ryan Amos, Marc Kelsey, and Aron West. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Catacombs: Horde of Vermin as an expansion for Catacombs. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Catacombs to use it. Check that your edition of Catacombs is compatible, as some expansions were revised between editions.