Catacombs: Teleport
BGG rating
7.8

Expansion for Catacombs (Third Edition)

Catacombs: Teleport

2016

Rules assistance for Catacombs: Teleport

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

    Rules assistant for Catacombs: Teleport

    What would you like to know?

    Answers come from the official rulebook, with the page to check.

    Catacombs: Teleport is an expansion for Catacombs (Third Edition) released in 2016. It was designed by Aron West and its main mechanics are Variable Player Powers, Player Elimination, and Role Playing.

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    About the game

    Roosan gets another interesting ability in Catacombs: Teleport. It's the simple, standard teleport effect as an Ability, but it's one more run-around-like-a-chicken-with-its-head-cut-off thing that Roosan can do in each fight. This promotional card will be included in the Catacombs & Castles Kickstarter package, but also was offered at Origins 2016, so fans [of Roosan] could start using it immediately. Additionally, according to the publisher's website, The Shadowlithe Fist (for the Thief) and the Teleport Chicken promo cards are included in the Catacombs: Wyverns of Wylemuir expansion.

    Questions and answers

    Catacombs: Teleport belongs to these categories: Fantasy, Fighting, and Action / Dexterity. Its main mechanics are Variable Player Powers, Player Elimination, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.