
- BGG rank
- BGG #1,800
- BGG rating
- 7.0
Catacombs
- 2–5 players
- 30–60 min
- Complexity 2.0/5
- 2010

Rules assistance for Catacombs: Wyverns of Wylemuir (Second Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Catacombs: Wyverns of Wylemuir (Second Edition) is an expansion for Catacombs (Third Edition) released in 2022 for 2–8 players, 60–90 minutes per game, and ages 14 and up. It was designed by Aron West and its main mechanics are Flicking.
Wyverns of Wylemuir is an expansion for Catacombs Third Edition and Catacombs & Castles Second Edition. The set includes eight Wyverns enabling characters such as heroes and monsters to ride them and unlock their powers. New heroes, monsters, items, rooms and warriors complement a double-sided playmat featuring a wooded meadow on one side and a dangerous swamp on the other. Finally new area of effect templates add new strategic elements to both base games. New in the second edition: 1. The double-sided game board was replaced by a double-sided neoprene playmat. 2. The manual was completely revised and updated. 3. There are more cards included with the expansion including dedicated cards for both Catacombs Third Edition and Catacombs & Castles Second Edition
Catacombs: Wyverns of Wylemuir (Second Edition) supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Catacombs: Wyverns of Wylemuir (Second Edition) is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Catacombs: Wyverns of Wylemuir (Second Edition) for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Catacombs: Wyverns of Wylemuir (Second Edition) belongs to these categories: Fantasy, Fighting, and Action / Dexterity. Its main mechanics are Flicking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Catacombs: Wyverns of Wylemuir (Second Edition) are: Aron West. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Catacombs: Wyverns of Wylemuir (Second Edition) as an expansion for Catacombs (Third Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Catacombs (Third Edition) to use it. Check that your edition of Catacombs (Third Edition) is compatible, as some expansions were revised between editions.