
- BGG rank
- BGG #7,914
- BGG rating
- 6.6
Block Party
- 2–6 players
- 15–20 min
- Complexity 1.0/5
- 2023

2021
Rules assistance for What Next?
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
What Next? is a board game released in 2021 for 1–4 players, 30–60 minutes per game, and ages 10 and up. It was designed by Ed Naujokas and its main mechanics are Cooperative Game, Solo / Solitaire Game, and Flicking.
Introducing What Next, the brand new 'Pick-Your-Path' adventure game where you never know what's waiting around the corner. Could be a gigantic koala, a fleet of rampaging robots or an old lady with a rocket launcher — there's just no telling. Working together with the rest of the players, your goal is to navigate your way through the adventure, conquer any obstacle you encounter and make it to the end in one piece. Oh. and you'll want to keep an eye on that Tower of Peril too. Let it topple before you reach the end and it'll be game over for everyone. Unlike most adventure games, What Next isn't just about picking the right path. Buried inside these adventures, you'll find over 60 dexterity challenges, each one designed to stop you dead In your tracks. Want to grab a vine and swing from the trees? You'll need to throw a card into the air and catch it first. Decide to walk over that old rope bridge? Well, first you'll need to flick the wooden puck across the table, without it falling off. It's important to master every mini-game you come across in these adventures — or you might not make it to the finish line. The players turn over the next location card, read out the story and then choose which path to take next. If there is an event, the player reading the card must complete the dexterity challenge. The game ends when either the players reach the end of the adventure (win), or the tower of peril collapses (lose).
What Next? supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for What Next? is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists What Next? for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
What Next? has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
What Next? belongs to these categories: Party Game, Action / Dexterity, and Adventure. Its main mechanics are Cooperative Game, Solo / Solitaire Game, and Flicking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of What Next? are: Ed Naujokas. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists What Next? as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.