
- BGG rank
- BGG #602
- BGG rating
- 7.1
Potion Explosion
- 2–4 players
- 30–45 min
- Complexity 1.8/5
- 2015

Rules assistance for Chamber of Wonders: Clockwork Freaks
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Chamber of Wonders: Clockwork Freaks is an expansion for Chamber of Wonders released in 2021 for 1–6 players, 20–40 minutes per game, and ages 10 and up. It was designed by Stefano Castelli and Diego Cerreti and its main mechanics are Set Collection.
A 12-cards expansion for Chamber of Wonders. Chamber of Wonders: Clockwork Freaks introduces a set of twelve new clockwork wonder cards to be included in the main deck of the game. These wonderful mechanical artifacts are used exactly like any other wonder in the game, yet they came to life when they are displayed in your Chamber of Wonders, allowing players to immediately copy the action of one of the available Contacts in play. This set can be used with any number of players and it is integrable with any of the other Chamber of Wonders expansions. —description from the designer
Chamber of Wonders: Clockwork Freaks supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Chamber of Wonders: Clockwork Freaks is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Chamber of Wonders: Clockwork Freaks for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Chamber of Wonders: Clockwork Freaks belongs to these categories: Expansion for Base-game. Its main mechanics are Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Chamber of Wonders: Clockwork Freaks are: Stefano Castelli and Diego Cerreti. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Chamber of Wonders: Clockwork Freaks as an expansion for Chamber of Wonders. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Chamber of Wonders to use it. Check that your edition of Chamber of Wonders is compatible, as some expansions were revised between editions.