
Champion of Earth: Robots and Cyborgs Expansion
- 1–6 players
- 30–60 min
- 2017

Rules assistance for Champion of Earth
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Champion of Earth is a board game released in 2017 for 1–6 players, 10–40 minutes per game, and ages 5 and up. It was designed by Ed Jowett and its main mechanics are Hand Management.
Description from the publisher: Champion of Earth is an easy to learn, quick-play card game where the players defend the Earth from an alien invasion. It has both both a co-operative and a competitive element because, while you want to defeat the invasion, the winner will be the one with the most enemy kills. The deck consists of three types of cards: Player cards (which track your character's status), Monster cards (which represent the invaders) and Equipment cards (which represent the equipment the characters may use to defeat the Monsters). The players take equipment and must match or exceed the power level of the invaders by playing that equipment. Many of the invaders have special abilities, and so does much of the equipment - these are listed on the cards where relevant. During a player's turn, they choose between 1 and 3 equipment cards to draw and the same number of invaders are drawn and placed face down. The player then chooses how many of the invaders they wish to fight. That number of cards is turned over, beginning from the first card dealt. The player must then play Equipment on the Monster cards to defeat them and claim the corpses. If they succeed in defeating the enemies, they chose to fight, it becomes the next player's turn. If they fail, they become Injured. If they are injured a second time, they die. Even dead, a player can win - the victory condition is defeating the invasion and having the most enemy kills - you can be the Champion of Earth posthumously!
Champion of Earth supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Champion of Earth is 10–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Champion of Earth for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Champion of Earth has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Champion of Earth belongs to these categories: Card Game and Science Fiction. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Champion of Earth are: Ed Jowett. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Champion of Earth as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.