
- BGG rank
- BGG #17,685
- BGG rating
- 6.8
Champs de bataille: Soissons 486 et Poitiers 732
- 2 players
- 60 min
- Complexity 2.4/5
- 1996

2003
Rules assistance for Champs de Bataille IV: Asie
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Champs de Bataille IV: Asie is a board game released in 2003 for 2 players, 45 minutes per game, and ages 12 and up. It was designed by Nicolas Stratigos, Théophile Monnier, Stéphane Martin, and Dominique Sanches and its main mechanics are Hexagon Grid.
The fourth appearance of the "Champs de Bataille" system from Vae Victis, this appeared in the Nov/Dec 2003 issue (#53). This includes army lists and counters for Japan, Korea, the Mongols, and the Ming and Yuan Chinese--Asian land warfare from the thirteenth through the sixteenth centuries. Based on the De Bellis Multitudinis (DBM) miniatures rules from WRG.
Champs de Bataille IV: Asie supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Champs de Bataille IV: Asie is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Champs de Bataille IV: Asie for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Champs de Bataille IV: Asie has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Champs de Bataille IV: Asie belongs to these categories: Wargame and Medieval. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Champs de Bataille IV: Asie are: Nicolas Stratigos, Théophile Monnier, Stéphane Martin, and Dominique Sanches. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Champs de Bataille IV: Asie as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.