
- BGG rank
- BGG #2,362
- BGG rating
- 8.0
SPQR (Deluxe Edition)
- 1–4 players
- 240 min
- Complexity 3.9/5
- 2008

2008
Rules assistance for Chandragupta: Great Battles of the Mauryan Empire – India, 319-261 BC
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Chandragupta: Great Battles of the Mauryan Empire – India, 319-261 BC is a board game released in 2008 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Richard H. Berg, Mark Herman, Alan J. Ray, and Stephen R. Welch and its main mechanics are Dice Rolling and Hexagon Grid.
Chandragupta brings the art of war in ancient India to GMT’s “Great Battles of History” Series. Beginning with Chandragupta Maurya’s victories over the Nanda clan, the game follows the brief but rapid rise of the Mauryan dynasty, from Chandragupta’s expulsion of Seleucus from the Indus river valley to the conquest of the last independent kingdom on the subcontinent, Kalinga, by his grandson Ashoka. The Mauryan empire became the largest and most powerful in India’s history – a distinction that would remain unchallenged until the arrival of the Mughals some 1,700 years later. Chandragupta simulates the traditional “four-fold” division of the Indian military system, with the elephant corps reigning supreme, and the hordes of light infantry regarded as little more than fodder for chariots’ wheels and trampling pachyderms. Chariots still play a prominent role on the Indian battlefield of the era, but the cavalry, with its versatility and endurance, is a potent competitor. In Chandragupta, victory goes to the commander who can master the unique aspects of the differing Indian military “classes” – the professional, lifelong soldiers called Maulas, the mercenary levies, unpredictable tribal allies, and the militias of the powerful trade guilds. While Maulas and mercenaries are commanded under a single hierarchical command structure, the tribals and the trade guilds are led by independent chiefs. Units include cataphracted elephants, “heavy” four- (and sometimes eight-!) wheeled chariots, and even an “elCH” unit – yes, elephant-pulled chariots. Rules include Combined Chariot/Infantry and Elephant/Infantry lines, Dharmayudda or “just” warfare, Guild enmity, and Tribal loyalty. EL units can even breach camp walls and pull down city gates (if they don’t rampage first). Fans of GBoH will appreciate the exciting variety in Chandragupta’s scenarios, from huge set-piece battles on flat plains, to tribal suppressions, a night assault on a military camp, and street fighting in the city of Takshashila. Chandragupta is the 13th volume in the series. Battles: Pataliputra (319 BC) – Chandragupta’s mentor, the Brahmin Chanakya, brashly challenges the Nanda dynasty with a cadre of mercenaries. Maghada (317 BC) – Chandragupta again confronts the Nandas, who are this time led by the formidable general Bhadrasala. Mayalaketu (317 BC) – Chanakya attacks the turncoat general Mayalaketu and his rebel army in camp. Takshashila (316 BC) – the Thracian general Eudamus, allied to Indian king Ambhi, defends the city of Takshashila against Chandragupta’s assault. Gandhara (304 BC) – former officer of Alexander the Great, now “Master of Babylonia,” Seleucus I Nicator crosses the Indus river to invade Gandhara, and is confronted by the Mauryan army at the river’s banks. Revolt in the Provinces (275 BC) – Chandragupta’s grandson, Ashoka, brings a relief force to lift a rebel siege of Takshashila and rescue the aging Chanakya who is holed up in the city’s palace. Khashas (274 BC) – Chandragupta’s son, Bhindusara, puts down a confederation of the independent Khasha kings with an attack on their mountain strongholds. Kalinga (261 BC) – the most famous battle of the Mauryan era, Ashoka’s army attacks the kingdom of Kalinga in a huge – and bloody -- set-piece battle.
Chandragupta: Great Battles of the Mauryan Empire – India, 319-261 BC supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Chandragupta: Great Battles of the Mauryan Empire – India, 319-261 BC is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Chandragupta: Great Battles of the Mauryan Empire – India, 319-261 BC for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Chandragupta: Great Battles of the Mauryan Empire – India, 319-261 BC has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Chandragupta: Great Battles of the Mauryan Empire – India, 319-261 BC belongs to these categories: Wargame and Ancient. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Chandragupta: Great Battles of the Mauryan Empire – India, 319-261 BC are: Richard H. Berg, Mark Herman, Alan J. Ray, and Stephen R. Welch. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Chandragupta: Great Battles of the Mauryan Empire – India, 319-261 BC as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.