
- BGG rank
- BGG #2,574
- BGG rating
- 7.1
Ghosts of Christmas
- 3–4 players
- 40 min
- Complexity 2.3/5
- 2019

2014
Rules assistance for Charms
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Charms is a board game released in 2014 for 3–4 players and ages 10 and up. It was designed by 新澤 大樹 (Taiki Shinzawa) and its main mechanics are Trick-taking and Predictive Bid.
User summary: ドイス (Dois) is a trick-taking card game from Japan. Dois means two in Portuguese, and in the game there are two decks, one for numbers and one for 4 suits. The decks are shuffled together and players are dealt a hand of 13 cards from the mix. You need at least 3 suit cards and 3 number cards in your hand to begin. Then players play a trick-taking game with trumps, after first predicting how many tricks they will win. The first play is two cards, a number and suit card. After that, you play one card, a number or a suit card, so that your other card still shows. In this way, you play out 12 tricks and score plus or minus points depending on your prediction. It is recommended to play out 8 games of Dois to get a balanced match. Publisher's summary: "ランクとスートを分けた全く新しいトリックテイキングゲームです。 それぞれのカードを1枚ずつ2枚使い1枚のカードを作り、最初のトリックを行います。2回目以降のトリックはどちらか片方を書き換えて行います。 事前に自分の取れるトリック数を予想してその通りにトリックをとれれば点数が入り、8ディールが終了した時点で最も点数の高いプレイヤーが勝利します。"
Charms supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Charms for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Charms has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Charms belongs to these categories: Card Game. Its main mechanics are Trick-taking and Predictive Bid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Charms are: 新澤 大樹 (Taiki Shinzawa). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Charms as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.