
- BGG rank
- BGG #208
- BGG rating
- 7.9
Glen More II: Chronicles
- 2–4 players
- 90–120 min
- Complexity 3.0/5
- 2019

Rules assistance for Cheops
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cheops is a board game released in 1998 for 2–5 players, 45 minutes per game, and ages 9 and up. It was designed by Klaus Paal and its main mechanics are Set Collection, Tile Placement, and Commodity Speculation.
This game revolves around using your family members to steal scarabs from a pyramid and selling them to make a profit. Players can choose whether to sell scarabs immediately, or put them in their warehouse to sell at the end of the game for potentially higher profit. Various laws and price boards influence the price of the scarabs up until the end of the game.
Cheops supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cheops is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cheops for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cheops has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cheops belongs to these categories: Ancient. Its main mechanics are Set Collection, Tile Placement, and Commodity Speculation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cheops are: Klaus Paal. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cheops as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.