
- BGG rank
- BGG #14,564
- BGG rating
- 6.5
Stampede
- 2–6 players
- 20 min
- Complexity 1.4/5
- 2020

2014
Rules assistance for Cherry Picking
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cherry Picking is a board game released in 2014 for 2–6 players, 30 minutes per game, and ages 8 and up. It was designed by Jeroen Geenen and its main mechanics are Set Collection and Simultaneous Action Selection.
In Cherry Picking, six trees and shrubs bearing fruit are laid out on the table. Underneath them six other cards are placed, showing fruit, ladders and baskets of different values. The players simultaneously play one card from their hands, indicating the plant from which they want to "harvest" — yet played cards replace the cards harvested, so depending on the player order you might not get what you wanted, but rather what was placed there in the meantime. Even so, collected baskets and ladders might be valuable. In the end, the player with the most worthy mixture of fruit – whether many of the same kind or all different kinds – and additional ladders and baskets of high value wins the game.
Cherry Picking supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cherry Picking is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cherry Picking for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cherry Picking has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cherry Picking belongs to these categories: Card Game. Its main mechanics are Set Collection and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cherry Picking are: Jeroen Geenen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cherry Picking as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.