
- BGG rank
- BGG #6,261
- BGG rating
- 6.3
Vom Kap bis Kairo
- 2–4 players
- 30 min
- Complexity 1.8/5
- 2001

2010
Rules assistance for Chocolatl
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Chocolatl is a board game released in 2010 for 3–5 players, 45 minutes per game, and ages 8 and up. It was designed by Günter Burkhardt and its main mechanics are Hand Management, Auction / Bidding, and Simultaneous Action Selection.
Chocolatl is a game based on the fascinating history of the Aztecs, the legend of Quetzalquatl (=Chocolatl) and of course, Cacao: the fruit of the gods. Each player starts the game with an identical deck of numbered bidding cards, which they will use to blind bid at 6 different board locations each turn. Each board location will gain you a certain benefit, ranging from scoring points, to upgrading you bidding deck, to allowing you to alter your blind bids. In addition, the type of blind bidding may vary from round to round depending on the leader's position on the score track. Some rounds you may bid all 12 of your cards on the 6 locations (2 cards per location) all simultaneously, others you may do each location one at a time, and others you may bid one card at each location, reveal them, and then bid the rest of your cards once you've seen everyone's first bids. In the end, the player that is able to outguess his opponents and best manage his cocoa sacrifices will win the game! Components: Game board 10 Dice 51 Wooden cubes 77 Cards 6 Player boards 2 Game figures 7 bonus chips Rulebook
Chocolatl supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Chocolatl is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Chocolatl for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Chocolatl has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Chocolatl belongs to these categories: Bluffing and Ancient. Its main mechanics are Hand Management, Auction / Bidding, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Chocolatl are: Günter Burkhardt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Chocolatl as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.