
- BGG rank
- BGG #137
- BGG rating
- 7.7
Keyflower
2012
Rules assistance for Keyflower
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–6 players
- 90–120 min
- 12+
- Complexity 3.3/5
About the game
Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned. In spring, summer and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills and workers. The player whose village and workers generate the most VPs wins the game. Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game, players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills and workers. Keyflower, a joint design between Richard Breese and Sebastian Bleasdale, is the seventh game in the "Key" series from R&D Games set in the medieval "Key" land.
Mechanics
- Set Collection
- Auction / Bidding
- Ownership
- Variable Set-up
- Tile Placement
- End Game Bonuses
- Modular Board
- Network and Route Building
- Pick-up and Deliver
- Worker Placement
- Worker Placement, Different Worker Types
- Turn Order: Auction
- Constrained Bidding
- Auction: Multiple Lot
- Auction: Fixed Placement
- Selection Order Bid
Designers
Publishers
- Arclight Games
- Swan Panasia Co., Ltd.
- HUCH!
- Game Harbor
- Ediciones MasQueOca
- Gigamic
- FoxMind
- Red Glove
- WoodCat
- Fabrika Igr
- Game Salute
- Czacha Games
- Quined Games
- R&D Games
- Dice Realm
Questions and answers
The rules assistant for Keyflower will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Keyflower supports 2–6 players according to the catalogue.
The listed playing time for Keyflower is 90–120 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Keyflower for ages 12 and up. Check the age guidance on your edition.
The credited designers of Keyflower are: Sebastian Bleasdale and Richard Breese.
The catalogue lists Keyflower as a base game.
Rules assistant for Keyflower
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