
- BGG rank
- BGG #5,035
- BGG rating
- 6.6
Early American Chrononauts
- 1–6 players
- 45 min
- Complexity 1.9/5
- 2004

Rules assistance for Chrononauts: Missing Artifacts
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Chrononauts: Missing Artifacts is an expansion for Chrononauts released in 2022 for 1–6 players, 45 minutes per game, and ages 11 and up. It was designed by Andrew Looney and its main mechanics are Modular Board.
A time traveler's work is never done. With Chrononauts: Missing Artifacts, you can add six new mission cards to either Chrononauts or Early American Chrononauts — or both! These new missions will send you through time in search of missing treasures like one of the lost Fabergé Eggs, D.B. Cooper's suitcase full of money, a gemstone from Mars, and even the Holy Grail itself. (But make sure you choose the right one!) Or you might need to find a fully functional Antikythera Mechanism, a papyrus containing the secret to how the Great Pyramid was built, or a golden statue of Throk-Trak (hero of the cockroach revolution which happens 83 million years after WW3). The 18-card Chrononauts: Missing Artifacts expansion also includes a couple of powerful new gadgets: the Reality Shifter and the Temporal Stabilizer. —description from the publisher Card List Actions (1): Sell an Artifact (Riches Bonus) Artifacts (9): Cooper's Cash Fully Functional Antikythera Mechanism Great Pyramid Construction Papyrus Live Silphium Plant Lost Fabergé Egg Mars Gemstone The Holy Grail The Schmoly Grail Throk-Trak Statuette Gadget (2): Paradox Stabilizer Reality Shifter Missions (6): Back the the Bible Cash and Prizes Exotic Flora and Fauna Founders' Day Lost Technologies Pyramid Schemes
Chrononauts: Missing Artifacts supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Chrononauts: Missing Artifacts is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Chrononauts: Missing Artifacts for ages 11 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Chrononauts: Missing Artifacts belongs to these categories: Card Game, Deduction, and Bluffing. Its main mechanics are Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Chrononauts: Missing Artifacts are: Andrew Looney. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Chrononauts: Missing Artifacts as an expansion for Chrononauts. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Chrononauts to use it. Check that your edition of Chrononauts is compatible, as some expansions were revised between editions.