
- BGG rank
- BGG #5,035
- BGG rating
- 6.6
Early American Chrononauts
- 1–6 players
- 45 min
- Complexity 1.9/5
- 2004

Rules assistance for Chrononauts: The Rest of Row E Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Chrononauts: The Rest of Row E Expansion is an expansion for Chrononauts released in 2024 for 1–6 players, 30–45 minutes per game, and ages 11 and up. It was designed by Andrew Looney and its main mechanics are Hand Management, Modular Board, and Solo / Solitaire Game.
This Chrononauts expansion pack fills out the rest of Row E—the 21st century so far. In the alternate universe you come from, did Donald Trump or Hillary Clinton win the 2016 elections? Did the Capitol Hill Insurrection happen or not? Did the Supreme Court overturn Roe vs. Wade or did we pass the Equal Rights Amendment? The Rest of Row E has three new timeline cards, two patches, one Sway Voting Inverter, and four new Identities that depend upon the new events. Expand your travels through time! Timeline: Donald Trump Elected, Capitol Hill Insurrection, Roe vs Wade Overturned Patches: Trump Jailed for Tax Fraud, Equal Rights Amendment Adopted Inverter: Sway Voting IDs: Armstrong, Orange, Brandon, and Slade —description from the publisher
Chrononauts: The Rest of Row E Expansion supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Chrononauts: The Rest of Row E Expansion is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Chrononauts: The Rest of Row E Expansion for ages 11 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Chrononauts: The Rest of Row E Expansion has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Chrononauts: The Rest of Row E Expansion belongs to these categories: Card Game, Deduction, and Bluffing. Its main mechanics are Hand Management, Modular Board, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Chrononauts: The Rest of Row E Expansion are: Andrew Looney. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Chrononauts: The Rest of Row E Expansion as an expansion for Chrononauts. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Chrononauts to use it. Check that your edition of Chrononauts is compatible, as some expansions were revised between editions.