Chronopia: Fallen Land
BGG rating
7.6

Expansion for Chronopia

Chronopia: Fallen Land

1998

Rules assistance for Chronopia: Fallen Land

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 12+
  • Complexity 3.0/5

Rules assistant for Chronopia: Fallen Land

What would you like to know?

Answers come from the official rulebook, with the page to check.

Chronopia: Fallen Land is an expansion for Chronopia released in 1998 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Peter Flannery and John Robertson and its main mechanics are Variable Phase Order.

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About the game

Fallen Land is the third game supplement to Chronopia. It describes a new region of the Chronopia world, a sunken plateau covered with jungle and inhabited by the Swamp Goblins. Inside the 88 pages book there are: - detailed background information about the Fallen Land, its inhabitants, the swamp goblins and their ties with the Blackblood empire and the elves of the Jade House; - new rules for jungle warfare; - full army lists for the Swamp Goblins and the Jade House Elves; - new troops for existing races; - the usual assortment of counters and templates.

Questions and answers

Chronopia: Fallen Land supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.