
- BGG rating
- 6.0
Warlord: Necropolis Faction Book
- 2 players
- 90 min
- 2005

2004
Rules assistance for Warlord
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warlord is a board game released in 2004 for 2–8 players, 90 minutes per game, and ages 12 and up. It was designed by Ed Pugh and its main mechanics are Dice Rolling, Action Points, and Variable Phase Order.
What is Warlord? Cast in the brutal battles for supremacy in war-torn Taltos, Warlord is a swords & sorcery tabletop miniatures game. Brave knights and heroic beings wage war against sinister demons and monstrous abominations. Warlord is a complete game system that uses the Reaper Adventure Game Engine (R.A.G.E.) for faster and more enjoyable play. Each model in the game has a set of numbers and abilities that dictate how well it performs in the game. These numbers and abilities are listed on a Data Card, an easy to read record sheet about the size of a standard poker card and freely downloadable here at reapergames.com. A key component of the R.A.G.E. system is the Damage Track. Each row of stats on the Data Card represents a Damage Track which is the total points of damage that the model can sustain before being destroyed and removed from play. As a model takes damage, its stats change to reflect its changing performance on the field of battle! Tabletop Miniatures Games: Reaper's tabletop miniature games are played with plastic and/or metal 28mm miniatures on a large flat surface - typically a 4' x 4' square table. Each player will need to build an army using the various 28mm plastic and/or metal miniatures that Reaper produces in its various product lines. Reaper produces an official line of Warlord miniatures for use with the game. However, you may use any Reaper miniature to represent the models in your army. About the World of Warlord Warlord takes place in the war-torn land of Taltos in the world of Adon. The region is a place of dry, blistering summers and mild winters. Various leaders and their forces battle for the control of their own destinies. The battle for the power to become Warlords and become legends by their own hands - some are just and fair and others are cruel and capricious. Life in Taltos is brutal but there is a fortune to be made and eternal fame to be won. When playing Warlord, you choose a faction from the 10 different factions of Taltos.
Warlord supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warlord is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warlord for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warlord has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warlord belongs to these categories: Fantasy, Fighting, and Wargame. Its main mechanics are Dice Rolling, Action Points, and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warlord are: Ed Pugh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warlord as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.