
- BGG rank
- BGG #32
- BGG rating
- 8.1
Sky Team
2 players20 min2023

Rules assistance for Chute-5
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Chute-5 is a board game released in 1973 for 2–4 players and 30 minutes per game. Its main mechanics are Dice Rolling.
A Yahtzee variant from the people who made Yahtzee. Players drop the dice down the dice chute (dice tower) instead of rolling them by hand. The object is to form the same poker-like number sets as Yahtzee, only the scoring is a bit different. There are no scoring sheets; no pencils are needed. Instead, built-in score cards are used which indicate the point values for each successfully rolled "hand". Plastic tabs are used to uncover the point values when a roll is successful, or a plastic ring is inserted when a zero is scored. Highest score after 13 turns per player wins.
Chute-5 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Chute-5 is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Chute-5 has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Chute-5 belongs to these categories: Dice. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Chute-5 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.