Circus Minimus
BGG rank
BGG #10,924
BGG rating
6.4

Circus Minimus

2000

Rules assistance for Circus Minimus

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–7 players
  • 60 min
  • 12+
  • Complexity 2.1/5

For 2 players

Rules assistant for Circus Minimus

What would you like to know?

Answers come from the official rulebook, with the page to check.

Circus Minimus is a board game released in 2000 for 2–7 players, 60 minutes per game, and ages 12 and up. It was designed by Dean Essig and its main mechanics are Variable Player Powers.

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About the game

This game borrows its theme and rule basis from the Avalon Hill game, Circus Maximus. This newer version has considerably fewer rules and variability to navigate, but this simplification isn't a bad thing. Players are charged with racing around the ancient Roman Coliseum in a desperate bid for the finish line. Players use a small allotment of gold coins at the beginning of the game to select combinations of weapons, chariots, or drivers. Once the race starts, players use whips to urge their teams, or savage the other players or other players' teams. A system also features driver fatigue, control checks and bodily damage.

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Questions and answers

Circus Minimus supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.