
- BGG rank
- BGG #21,354
- BGG rating
- 7.0
9-Bit Dungeon
- 1 player
- 60 min
- Complexity 2.0/5
- 2019

2022
Rules assistance for City of Fury
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 1 player
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Answers come from the official rulebook, with the page to check.
City of Fury is a board game released in 2022 for 1 player, 15 minutes per game, and ages 8 and up. It was designed by Barny Skinner and its main mechanics are Variable Set-up and Solo / Solitaire Game.
The streets of this broken city are crowded with Boss Man's thugs, corrupt cops and rogue cyborgs. It's time someone took out the trash. City of Fury is a 9 card solitaire homage to classic Beat 'em Ups like Streets of Rage and Double Dragon. Choose your vigilante then patrol the streets, itching for a fight, while scrolling ever rightwards. Can you defeat Boss Man and his criminal sidekicks? Setup: 5 Street Cards are laid in a row, randomly but with the Boss Card on the right, to form the Screen on which your Vigilante and Enemies will fight. The other 2 Enemy Cards are placed face up on the right Street Cards as your initial Enemies, and your Vigilante is placed on the leftmost Street Card. This initial shuffling is the only random element in the game. Your Skills Card contains the Actions you can take on your turn. Your Vigilante has 4 Skills (Punch, Kick, Shoot and Dodge), which each have 4 levels of Charge; higher Charged Skills are more powerful. On your turn you activate one of your Skills, performing the Actions of its current level, then reduce that Skill to the lowest Charge Level. Then, you pick two of your Skills and increase their Charge by 1. Actions include movement (which can involve swapping places with adjacent Enemies), melee attacks against adjacent Enemies, shooting attacks against non-adjacent enemies and healing. It is then the Enemy turn; at any one time there are usually 2 Enemies on the Screen. Each Enemy Card has two unique Behaviour Boxes, showing the Behaviours they will take based on whether they are to the left or right of the Vigilante, so each follows a unique AI and requires different tactics to beat. Some enemies may back up and shoot, others close in and punch, others may prefer to get behind you. At the end of the turn, once your Vigilante and any Enemies have acted, if an enemy has been killed then the Screen Scrolls Right; the dead enemy card is placed as a new Street card on the right, and the leftmost Street Card is flipped and placed to the right as a new Enemy. To win the game you must defeat the Boss Man.
City of Fury supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for City of Fury is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists City of Fury for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
City of Fury has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
City of Fury belongs to these categories: Card Game, Fighting, and Print & Play. Its main mechanics are Variable Set-up and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of City of Fury are: Barny Skinner. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists City of Fury as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.