
- BGG rank
- BGG #2,692
- BGG rating
- 6.6
Mall of Horror
- 3–6 players
- 60 min
- Complexity 1.9/5
- 2005

Rules assistance for City of Horror: Director's Cut
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
City of Horror: Director's Cut is an expansion for City of Horror released in 2013 for 3–6 players, 90 minutes per game, and ages 14 and up. It was designed by Nicolas Normandon and its main mechanics are Area Movement, Simultaneous Action Selection, and Voting.
Adds 5 additional Action cards to be mixed with the ones from the base game. - Second Wave: triggers an additional zombie attack in one area. - Team Spirit: allows movement of two characters to one area. - Noisy Delivery: adds a zombie to each area and gives every player an additional action card (drawn and distributed by the player of the card). - Tripped: changes the movement of a character to the crossroad. - XX:30: draws an additional Hourly Event card and resolves it for two areas of the player's choice.
City of Horror: Director's Cut supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for City of Horror: Director's Cut is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists City of Horror: Director's Cut for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
City of Horror: Director's Cut has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
City of Horror: Director's Cut belongs to these categories: Horror, Zombies, and Negotiation. Its main mechanics are Area Movement, Simultaneous Action Selection, and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of City of Horror: Director's Cut are: Nicolas Normandon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists City of Horror: Director's Cut as an expansion for City of Horror. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need City of Horror to use it. Check that your edition of City of Horror is compatible, as some expansions were revised between editions.