
- BGG rank
- BGG #15,675
- BGG rating
- 7.3
Claim Kingdoms: Das grosse Duell um den Thron!
- 2 players
- 30 min
- Complexity 1.8/5
- 2021

2018
Rules assistance for Claim Kingdoms
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Claim Kingdoms is a board game released in 2018 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Scott Almes and its main mechanics are Area Majority / Influence and Tile Placement.
You rule over a small region in a deserted corner of the kingdom. It is time to change that and expand your influence. Work together with the brave knights, the friendly gnomes, the mighty dragons, and many other inhabitants of the land. With their aid, you will soon rule the largest region of the kingdom! The tile-laying game Claim Kingdoms, is set in the Claim universe. When it's your turn, you go through the following steps in order: 1. Place a card in the playing area. 2. Use the special power of the placed card (optional). 3. Take a new card. The game ends when: • A player hasn't got any more player markers in their supply. This ends the game immediately. • The draw deck and the display are empty, and all players have no cards in hand. After the game end is triggered, the endgame scoring is performed. Players score points for each faction (not each card) they control. A player controls a faction when they have the most player markers of their color on cards of that faction. In case of a tie, all tied players control this faction and all those players score points for that faction. For each faction you control, you receive the amount of points indicated on the top left corner of the card. The player with the most points wins. In case of a tie, the tied player with the most player markers left in their supply wins. If this is a tie as well, these players share the victory. —description from publisher
Claim Kingdoms supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Claim Kingdoms is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Claim Kingdoms for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Claim Kingdoms has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Claim Kingdoms belongs to these categories: Card Game and Fantasy. Its main mechanics are Area Majority / Influence and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Claim Kingdoms are: Scott Almes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Claim Kingdoms as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.