
- BGG rank
- BGG #2,361
- BGG rating
- 6.9
Claim 2
- 2 players
- 25 min
- Complexity 1.6/5
- 2018

Rules assistance for Claim: Reinforcements – Fire
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Claim: Reinforcements – Fire is an expansion for Claim released in 2020 for 2 players, 25 minutes per game, and ages 10 and up. It was designed by Scott Almes and its main mechanics are Trick-taking.
From the deepest and darkest places the Fire Elementals try to find a way to the realm. On their way they find Demons, Tricksters and Poisoners with powerful surprises. The panic will increase and the glory of fire will spread over the world. Nobody is safe anymore. Run! Fly! Crawl! —description from the publisher
Claim: Reinforcements – Fire supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Claim: Reinforcements – Fire is 25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Claim: Reinforcements – Fire for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Claim: Reinforcements – Fire has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Claim: Reinforcements – Fire belongs to these categories: Card Game, Fantasy, and Expansion for Base-game. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Claim: Reinforcements – Fire are: Scott Almes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Claim: Reinforcements – Fire as an expansion for Claim. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Claim to use it. Check that your edition of Claim is compatible, as some expansions were revised between editions.