Claim Scenario Card 16: The Battle of... The Church of Ice
BGG rating
6.7

Expansion for Claim

Claim Scenario Card 16: The Battle of... The Church of Ice

Rules assistance for Claim Scenario Card 16: The Battle of... The Church of Ice

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 25 min
  • 10+

Rules assistant for Claim Scenario Card 16: The Battle of... The Church of Ice

What would you like to know?

Answers come from the official rulebook, with the page to check.

Claim Scenario Card 16: The Battle of... The Church of Ice is an expansion for Claim for 2 players, 25 minutes per game, and ages 10 and up. Its main mechanics are Trick-taking.

Similar games

About the game

Narrative from Scenario Card: The Battle of... The Church of Ice Today's agenda is the ice of kings and queens versus the phoenix fire! Their relentless fighting has disturbed the undead, cause them to rise from the catacombs and fight for their own territory. The poisoners will fight, but hang back. After all, many of the undead became that way from their poisonous vials! Referenced in the Claim Anniversary Edition rulebook, Claim Scenario Cards are used to tell a story and set up a battle.Sold directly from White Goblin Games, this scenario contains a short narrative along with preselected factions & locations from multiple products within the Claim family, requiring all items listed under "Expands" to use*. A table displaying all such information for this and other Claim Scenario Cards is available for viewing in the Claim Scenario Card List. *Claim Anniversary Edition is NOT required. However, it contains Claim 1 and so it can be used in its place.

Mechanics

Publishers

  • White Goblin Games

Questions and answers

Claim Scenario Card 16: The Battle of... The Church of Ice supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.