Clan War
BGG rank
BGG #18,341
BGG rating
6.5

Clan War

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Rules assistance for Clan War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 180 min
  • 12+
  • Complexity 3.5/5

Rules assistant for Clan War

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Clan War is a board game released in 1998 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Ken Carpenter and its main mechanics are Dice Rolling and Campaign / Battle Card Driven.

Expansions

Similar games

About the game

A fantasy Miniatures game based on Legend of the Five Rings, which combines a use of a card deck with a d10 based rolling system. It is based on a fantasy setting heavily influenced by feudal Japan with Samurai of various clans fighting to support their lord's quest to become Emperor. There are also shugenja (mages), Dragons, Naga, and hordes of evil demons (Oni). You get a certain number of points to build an army, and armies must typically have units that are either from the same clan or unaligned. You can be units from other clans, but they cost a premium (usually 20% above list price). Typically, personalities lead units, which is some number of basic troops (usually samurai). A good personality can cost as much as 30 or 40 basic troops, but most cost around 10 times more. Leaders, and occasionally units, have skills. Skills are used to modify initiatives, absorb damage, boost morale, and the like. Many personalities (and some units) also have skills that are unique to that personality / unit. In addition to the units, each player also has a customized deck of thirty cards. These cards let the player make special moves, pass morale tests, and do other acts of courage. Each player builds their own deck (just like in a collectable card game) and typically draws a card a turn, although one player gets to draw two. Since a game lasts about 6-10 turns, a player should expect to see 1/3 rd to 1/2 of their deck (you start with three cards) in a battle. After setting up, a turn looks like the following: Determine Initiatives, Do Special Action/Orders, Move, Cavalry Move Again, Shoot, Fight, Reserve Movement. (Detail from the review by Bankler: http://www.boardgamegeek.com/thread/68739/clan-war-review)

Editions

  • Clan WarenAlderac Entertainment Group2000
  • Clan WarenAlderac Entertainment Group, Wizards of the Coast1998

Designers

Publishers

  • Wizards of the Coast
  • Alderac Entertainment Group

Questions and answers

Clan War supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.