
- BGG rank
- BGG #337
- BGG rating
- 7.7
Oath
- 1–6 players
- 45–150 min
- Complexity 4.1/5
- 2021

Rules assistance for Clash of Rage: The Mechanical Cohort
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Clash of Rage: The Mechanical Cohort is an expansion for Clash of Rage released in 2018 for 2–5 players, 90 minutes per game, and ages 14 and up. Its main mechanics are Take That, Dice Rolling, and Modular Board.
Composed entirely of rebellious proud women, the Mechanical Cohort tirelessly pillages their neighbors. Thanks to their mobile fortress and their knowledge of the desert, they remain elusive to all the armies who have hoped to overpower them. For them, the rumor of the fall of the Elves is a sign that a new world will soon be born! Additional clan. This is an expansion, it requires the base game “Clash of Rage” to be used. Allows you to play skirmish games up to 5 players, or to swap with an existing clan for campaign mode and solo mode.
Clash of Rage: The Mechanical Cohort supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Clash of Rage: The Mechanical Cohort is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Clash of Rage: The Mechanical Cohort for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Clash of Rage: The Mechanical Cohort belongs to these categories: Fantasy, Wargame, and Expansion for Base-game. Its main mechanics are Take That, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Clash of Rage: The Mechanical Cohort as an expansion for Clash of Rage. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Clash of Rage to use it. Check that your edition of Clash of Rage is compatible, as some expansions were revised between editions.