
- BGG rank
- BGG #14,734
- BGG rating
- 6.4
Sand Art
- 2–4 players
- 25–45 min
- Complexity 2.0/5
- 2025

2026
Rules assistance for Class of '89
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Class of '89 is a board game released in 2026 for 1–4 players, 60–90 minutes per game, and ages 14 and up. It was designed by Kory Jordan and its main mechanics are Set Collection, Tile Placement, and Matching.
Class of '89 will take you back to the days of big dreams, bigger hair, and the ultimate high school send-off, so break out the neon and dust off your mixtapes — it's time to create the most legendary yearbook spread ever! It's your senior year in high school, and as President of the Yearbook Club, it's your responsibility to make sure every standout moment is captured. Compete to create the most kickin' yearbook by sending your uniquely skilled staff all over the school. Assemble a nerd herd full of brainiacs, a team full of musclehead jocks, or a clique of style mavens who always look funky fresh. From the drama on the football field to the most wack after-school clubs, every righteous memory must be immortalized! Compete to design the gnarliest yearbook spread before the final bell rings. Points can be gained from clever tile placement, strategic set collection, and sweet proximity bonuses as each teacher's class is filled with matching students. Of course, trading signatures will earn much-needed street cred. Don't wig out as only the most awesomely organized yearbooks can win, and nothing is more bodacious than one that is alphabetized. Say Cheese, Dude! – Use worker placement to snap the most cringy, classic, and totally radical senior year moments to make your yearbook the best in class. Like, Totally Strategic! – Tile placement, set collection, and proximity bonuses will build a yearbook layout that's wicked awesome. ABC or Bust! – Only the most tubular yearbooks follow that all-important A-to-Z order. Mess it up, and your choice creation might just be bogus. Traverse the memories from an iconic era that brought us everything from The Breakfast Club to Saved by the Bell. —description from the publisher
Class of '89 supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Class of '89 is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Class of '89 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Class of '89 has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The main mechanics of Class of '89 are Set Collection, Tile Placement, and Matching. Mechanics describe what players actually do on their turns, such as rolling dice, drafting cards or placing workers. Each mechanic links to a catalogue hub with similar games, which helps when you enjoyed Class of '89 and want something comparable.
The credited designers of Class of '89 are: Kory Jordan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Class of '89 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.