Classic BattleTech: Technical Readout – Project Phoenix
BGG rating
7.4

Expansion for BattleTech: Introductory Box Set

Classic BattleTech: Technical Readout – Project Phoenix

2006

Rules assistance for Classic BattleTech: Technical Readout – Project Phoenix

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 14+
  • Complexity 3.0/5

Rules assistant for Classic BattleTech: Technical Readout – Project Phoenix

What would you like to know?

Answers come from the official rulebook, with the page to check.

Classic BattleTech: Technical Readout – Project Phoenix is an expansion for BattleTech: Introductory Box Set released in 2006 for 2–6 players, 120 minutes per game, and ages 14 and up. It was designed by Randall N. Bills and Herbert A. Beas II and its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing.

Listen to the story

About the game

As the FedCom Civil War swung into high gear and conflict swept through the Inner Sphere, the need for additional war materials was paramount. However, unlike many companies, which produced new, but expensive, BattleMechs, a new upstart company, Vicore Industries, took a different route. By taking centuries old machines and upgrading both their physical as well as technological capabilities, Vicore almost single handedly started a revolution that provided a cheap means to bring 'new' BattleMechs to the field commanders desperate for more assets. Classic BattleTech Technical Readout: Project Phoenix provides descriptions, game statistics and illustrations for twenty-nine classic BattleMechs that have been upgraded both in appearance and technology. Also, for the first time in any technical readout, additional illustrations representing all the variants for every design in the book are also included. This is the corrected second printing.

Questions and answers

Classic BattleTech: Technical Readout – Project Phoenix supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.