
- BGG rank
- BGG #1,507
- BGG rating
- 8.0
Claustrophobia 1643
- 2 players
- 45–90 min
- Complexity 2.7/5
- 2019

Rules assistance for Claustrophobia: De Profundis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Claustrophobia: De Profundis is an expansion for Claustrophobia released in 2011 for 2 players, 45 minutes per game, and ages 14 and up. It was designed by Croc and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
Claustrophobia: De Profundis is an expansion for Croc's Claustrophobia that adds more components and more choices to the game without adding many new rules. New components include a 52-card deck with new talents for the Brother Redeemer, new demons, new events, new objects; ten new room tiles, with six new types of rooms (sanctified zone, demon pit, tomb of the ancient warrior); four painted figures and additional markers; and twelve new scenarios with playtimes ranging from 30 to 90 minutes. As for new rules, the demon player's hand size is reduced to three (due to powerful new event cards), Siccaria skills are now permanent, and a new beast is introduced.
Claustrophobia: De Profundis supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Claustrophobia: De Profundis is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Claustrophobia: De Profundis for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Claustrophobia: De Profundis has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Claustrophobia: De Profundis belongs to these categories: Fantasy, Adventure, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Claustrophobia: De Profundis are: Croc. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Claustrophobia: De Profundis as an expansion for Claustrophobia. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Claustrophobia to use it. Check that your edition of Claustrophobia is compatible, as some expansions were revised between editions.