Claustrophobia: De Profundis
BGG rating
8.0

Expansion for Claustrophobia

Claustrophobia: De Profundis

2011

Rules assistance for Claustrophobia: De Profundis

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 45 min
  • 14+
  • Complexity 2.6/5

Rules assistant for Claustrophobia: De Profundis

What would you like to know?

Answers come from the official rulebook, with the page to check.

Claustrophobia: De Profundis is an expansion for Claustrophobia released in 2011 for 2 players, 45 minutes per game, and ages 14 and up. It was designed by Croc and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.

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About the game

Claustrophobia: De Profundis is an expansion for Croc's Claustrophobia that adds more components and more choices to the game without adding many new rules. New components include a 52-card deck with new talents for the Brother Redeemer, new demons, new events, new objects; ten new room tiles, with six new types of rooms (sanctified zone, demon pit, tomb of the ancient warrior); four painted figures and additional markers; and twelve new scenarios with playtimes ranging from 30 to 90 minutes. As for new rules, the demon player's hand size is reduced to three (due to powerful new event cards), Siccaria skills are now permanent, and a new beast is introduced.

Questions and answers

Claustrophobia: De Profundis supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.