
- BGG rank
- BGG #12,675
- BGG rating
- 7.9
Jardín Japonés
- 1–99 players
- 20–50 min
- Complexity 2.0/5
- 2023

2024
Rules assistance for Cleptómano
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Cleptómano is a board game released in 2024 for 1–8 players, 15–30 minutes per game, and ages 7 and up. It was designed by Julián Tunni and its main mechanics are Push Your Luck, Variable Set-up, and Three Dimensional Movement.
In Cleptomano, you're hustlin' to snatch up all them paintings and relics in an art museum, usin' your fingers to finesse past the security system, with lasers, a guard, and a tickin' clock. Each piece you grab scores different points, so it's up to you to bag the biggest haul. But hey, gettin' in and out ain't gonna be a piece of cake. Set up the museum's security system by crossing red wooden sticks (lasers) between the museum walls, creating an obstacled corridor. Place the base of the box (as the museum gallery) at the end of the corridor. Place the paintings in the gallery and the relics in the corridor. Finally, set a device with a timer at the entrance of the corridor. You have 60 seconds. Whenever you are ready, hit the timer and start running! Use your fingers to "walk" through the corridor, avoid touching the lasers and try to get to the gallery. Each painting grants you 2 points and each relic grants you 1 point. You must steal one painting before taking the relics! Don't get to greedy, otherwise you will get caught by the guard! The player with the most points wins the round, and the first player to win 2 rounds beats the game! —description from the designer En Cleptómano intentarás robar la mayor cantidad posible de pinturas y reliquias en un museo de arte usando tus dedos para eludir el sistema de seguridad, compuesto por una serie de rayos láser, un guardia y un temporizador. Las piezas robadas otorgan distintos puntajes y depende de vos llevarte el mayor botín. Entrar y salir… ¿Te parece un trabajo fácil? Quien sea guardia de turno deberá configurar el sistema de seguridad, compuesto por rayos láser, una ficha de guardia y un temporizador. Los láseres atraviesan el pasillo del museo que conduce a la galería (la caja del juego), en donde se guardan las preciadas pinturas. Además, en el camino habrá reliquias que podrán sumarse al botín más tarde. Cuando todo esté preparado, cada participante tendrá su oportunidad para robar el museo: a contra reloj, tendrá que "caminar" con los dedos, eludiendo los obstáculos para llegar a la galería y robar una pintura. Si logra volver a la entrada del museo habrá formado su botín, pudiendo decidir irse con lo obtenido o volver a entrar por más, arriesgándose a perderlo todo. —description from the designer (Spanish)
Cleptómano supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cleptómano is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cleptómano for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cleptómano has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cleptómano belongs to these categories: Action / Dexterity and Real-time. Its main mechanics are Push Your Luck, Variable Set-up, and Three Dimensional Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cleptómano are: Julián Tunni. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cleptómano as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.