
- BGG rank
- BGG #3,196
- BGG rating
- 6.8
Dizzle
- 1–4 players
- 30 min
- Complexity 1.3/5
- 2019

2025
Rules assistance for Clickety Clack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Clickety Clack is a board game released in 2025 for 2–4 players, 25 minutes per game, and ages 8 and up. It was designed by Ralf zur Linde and its main mechanics are Dice Rolling and Open Drafting.
In Clickety Clack, you score points by making dice combinations that allow you to keep moving down scoring tracks. The farther you go, the harder it will be to write more numbers — and you're not even guaranteed to score a track! To set up, each player uses the same side of their individual player board and you create a pool of 5/7/9 dice for a game with 2/3/4 players. To start a round, the active player rolls all the dice, then chooses and removes one die from the pool and "clicks" it with another die still in the pool. They then write the sum of these dice in the leftmost open space of one of the five tracks on their player board, tracks that require constantly ascending or descending values, alternating even and odd values (without repetition), specified values, or values not written previously. (The back side of the player board has different placement conditions.) If you can't write a value or don't want to, mark one of the "failed" spaces on your player board, then roll all of the dice in the pool and pick one that you rolled, clicking it with another die and marking something on your board, if possible. After each player in turn has take two dice from the pool, whoever took the last die rolls all of the dice to start a new round. Once a player has failed four times, reached the end of two tracks, or reached the "finish line" of three tracks, the game ends after the current round. You score the points listed under the final number you wrote in each row, but some of these spaces are worth zero points, so will you risk writing in them in the hope of marking one more space in the future?
Clickety Clack supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Clickety Clack is 25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Clickety Clack for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Clickety Clack has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Clickety Clack belongs to these categories: Dice. Its main mechanics are Dice Rolling and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Clickety Clack are: Ralf zur Linde. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Clickety Clack as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.