
- BGG rank
- BGG #14,206
- BGG rating
- 6.1
Experiment
- 3–6 players
- 30 min
- Complexity 1.8/5
- 2006

Rules assistance for Clocks: "Silver" Dice
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Clocks: "Silver" Dice is an expansion for Clocks released in 2012 for 3–4 players, 30 minutes per game, and ages 8 and up. It was designed by Sander Vernyns and Tim De Rycke and its main mechanics are Dice Rolling.
Two extra dice, silver plated, limited to 200 sets, with the following rules: "Yellow dice increase the tension in the auction: You can replace the yellow dice with the metal-plated dice and add both of the yellow dice to the bag at the beginning of the game. This is only recommended with 3 or 4 players. When a yellow die is pulled out of the bag, it is immediately removed from the game. Therfore, for each yellow die pulled from the bag, there will be one less group of dice created for that particular auction (and two groups fewer if the two yellow dice come out at the same time). There also are sets of 2 "Copper" dice, limited to 300, and sets of "Aluminum", limited to 400.
Clocks: "Silver" Dice supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Clocks: "Silver" Dice is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Clocks: "Silver" Dice for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Clocks: "Silver" Dice has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Clocks: "Silver" Dice belongs to these categories: Dice. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Clocks: "Silver" Dice are: Sander Vernyns and Tim De Rycke. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Clocks: "Silver" Dice as an expansion for Clocks. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Clocks to use it. Check that your edition of Clocks is compatible, as some expansions were revised between editions.