
- BGG rating
- 7.2
Clockwork Kingdom: 5-Player Expansion
- 2–5 players
- 60 min
- 2015

Rules assistance for Clockwork Kingdom
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Clockwork Kingdom is a board game released in 2015 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by Brandon Allen and its main mechanics are Set Collection, Area Majority / Influence, and Worker Placement.
Clockwork Kingdom is a game in which each player takes the role of a lord attempting to claim the throne in the wake of the king's death. To start the game, each player has a small army of loyal steam-powered automatons to do their bidding. Each player must choose where to send his servants, whether to get supplies from the market, build useful contraptions in the workshop, or even attempt to acquire powerful alchemy stones, all the while warring with opponents in a number of battlefields in an attempt to control the kingdom by force. However, players have more at their disposal than simple automatons. Throughout the course of the game, players can also recruit Alchemists, Professors, and Artificers to their cadre of loyal vassals, each with their own unique abilities. To claim the Clockwork Throne, players must make difficult decisions to outwit their opponents in an attempt to gather resources, obtain workers, manufacture contraptions, and dominate battlefields.
Clockwork Kingdom supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Clockwork Kingdom is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Clockwork Kingdom for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Clockwork Kingdom has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Clockwork Kingdom belongs to these categories: Fantasy and Economic. Its main mechanics are Set Collection, Area Majority / Influence, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Clockwork Kingdom are: Brandon Allen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Clockwork Kingdom as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.