
- BGG rank
- BGG #2,420
- BGG rating
- 7.3
Quest
- 4–10 players
- 30 min
- Complexity 1.9/5
- 2021

2022
Rules assistance for CLUE: Critical Role
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
CLUE: Critical Role is a board game released in 2022 for 2–6 players, 60–90 minutes per game, and ages 8 and up. Its main mechanics are Roll / Spin and Move, Grid Movement, and Deduction.
It’s time for the Harvest Close Festival in the city of Zadash, but a vengeful threat targeting one of the Mighty Nein is an unexpected wrench in the celebration! Take part in a side quest of epic proportions created in partnership with Critical Role with this role-playing twist on The Classic Mystery Game! Is Isharnai targeting Nott the Brave in The Invulnerable Vagrant? Or does Captain Avantika have it out for Jester Lavorre in the Victory Pit? Solve the mystery before the festival ends to save one of your own from meeting their fate! Help your favorite adventurers from Campaign 2 move between locations, gathering Rumour and Encounter cards to uncover: WHICH hero token will reveal the member in danger, WHO is behind the spiteful plan, and WHERE they are planning to strike! —description from the publisher
CLUE: Critical Role supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for CLUE: Critical Role is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists CLUE: Critical Role for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
CLUE: Critical Role has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
CLUE: Critical Role belongs to these categories: Fantasy. Its main mechanics are Roll / Spin and Move, Grid Movement, and Deduction. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists CLUE: Critical Role as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.