
- BGG rank
- BGG #64
- BGG rating
- 8.3
Blood on the Clocktower
- 6–21 players
- 30–120 min
- Complexity 3.0/5
- 2022

2025
Rules assistance for FaeKin
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
FaeKin is a board game released in 2025 for 2–9 players, 5–15 minutes per game, and ages 10 and up. It was designed by Rath Ahnert and its main mechanics are Variable Player Powers, Deduction, and Negotiation.
Welcome to FaeKin. A fast-paced, beautifully twisted game of social deduction, where everyone can lie but no one has to. With the balance between Summer and Winter shattered, it’s up to you to uncover who truly serves which court. In true Fae fashion, mischief is encouraged, deception is expected— but nothing is required. The choice to lie, mislead, or stay silent is entirely yours. Duel your fellow Fae. Play cards face down. Peek. Bluff. Expose. Touch the Crown and Dagger to make a claim. Convince, deceive, or be deceived. But once your decision is cast - the truth will be revealed. Crown the right Heir AND dagger the right enemy - and your Court claims victory. But choose one wrong and the rival Court wins everything. Determine the fate of the court with 32 mystical Fae tarot cards, secret duels, dramatic reveals, and a race to uncover the truth. FaeKin is social deduction at its most elegant — and most dangerous. No two games are ever the same. —description from the publisher
FaeKin supports 2–9 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for FaeKin is 5–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists FaeKin for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
FaeKin has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
FaeKin belongs to these categories: Card Game, Fantasy, and Deduction. Its main mechanics are Variable Player Powers, Deduction, and Negotiation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of FaeKin are: Rath Ahnert. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists FaeKin as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.