
- BGG rank
- BGG #3,792
- BGG rating
- 6.7
Clue Master Detective
- 3–10 players
- 60 min
- Complexity 1.8/5
- 1988

2015
Rules assistance for Clue: Doctor Who
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Clue: Doctor Who is a board game released in 2015 for 2–6 players, 30–60 minutes per game, and ages 8 and up. Its main mechanics are Roll / Spin and Move, Memory, and Grid Movement.
Doctor Who CLUE places your favorite characters on a search through the Universe to rescue The Doctor. Playing as his closest friends and allies, players must reveal who amongst them the Daleks conditioned and mind-controlled to mislead the Doctor, what powerful weapon was used in the crime, and where The Doctor has been taken in the kidnapping, thereby saving him from the Daleks! "Standard" Clue cards that this version shares include: 6 Suspect Cards: Amy & Rory, Commander Strax, Madame Vastra, Clara Oswald, Jenny, River Song 6 Weapon Cards: Hallucinogenic Lipstick, Clara Cyberman Gun, Vortex Manipulator, Strax's Gun, Sonic Screwdriver, and The Moment 9 Location Cards: Platform One, The Moon, Gallifrey, Skaro, Trenzalore, The Library, Starship UK, Demon's Run, Victorian London In addition to the above common components, the game features a few slight variations from standard CLUE: Rules for 2 player games are included in the game rulebook Each of the player characters also include special abilities This version also includes cards for a theme-specific variant in the form of 21 "Intrigue" cards, 13 of which grant players special abilities, and 8 of which are 'pocketwatch' cards that may potentially end the game.
Clue: Doctor Who supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Clue: Doctor Who is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Clue: Doctor Who for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Clue: Doctor Who has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Clue: Doctor Who belongs to these categories: Movies / TV / Radio theme, Deduction, and Science Fiction. Its main mechanics are Roll / Spin and Move, Memory, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Clue: Doctor Who as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.