CO₂: Second Chance
BGG rank
BGG #964
BGG rating
7.5

CO₂: Second Chance

2018

Rules assistance for CO₂: Second Chance

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60–120 min
  • 12+
  • Complexity 4.1/5

For 1 player

Rules assistant for CO₂: Second Chance

What would you like to know?

Answers come from the official rulebook, with the page to check.

CO₂: Second Chance is a board game released in 2018 for 1–4 players, 60–120 minutes per game, and ages 12 and up. It was designed by Vital Lacerda and its main mechanics are Area Majority / Influence, Tile Placement, and Cooperative Game.

Expansions

Similar games

About the game

In the 1970s, the governments of the world faced unprecedented demand for energy, and polluting power plants were built everywhere in order to meet that demand. Year after year, the pollution they generate increases, and nobody has done anything to reduce it. Now, the impact of this pollution has become too great, and humanity is starting to realize that we must meet our energy demands through clean sources of energy. Companies with expertise in clean, sustainable energy are called in to propose projects that will provide the required energy without polluting the environment. Regional governments are eager to fund these projects and to invest in their implementation. If the pollution isn't stopped, it's game over for all of us. In the game CO₂, each player is the CEO of an energy company responding to government requests for new, green power plants. The goal is to stop the increase of pollution while meeting the rising demand for sustainable energy — and of course profiting from doing so. You will need enough expertise, money, and resources to build these clean power plants. Energy summits will promote global awareness, and allow companies to share a little of their expertise while learning still more from others. In CO₂, each region starts with a certain number of carbon emissions permits (CEPs) at its disposal. These CEPs are granted by the United Nations, and they must be spent whenever the region needs to install the energy infrastructure for a project or to construct a fossil fuel power plant. CEPs can be bought and sold on a market, and their price fluctuates throughout the game. You will want to try to maintain control over the CEPs. Money, CEPs, green power plants that you've built, UN goals you've completed, company goals you've met, and expertise you've gained all give you victory points (VPs), which represent your company's reputation — and having the best reputation is the goal of the game … in addition to saving the planet, of course. This new totally re-designed edition of CO₂ features a completely new iconography, an entirely new rulebook with lots of 3D pictures for easy comprehension of the rules, more balanced gameplay, a new events deck, improved and streamlined mechanisms, and upgraded wooden components for the power plants instead of the cardboard tokens in a game with a shorter play length. This version also features a co-operative mode of play as well as solo play based on goals.

Designers

Publishers

  • Ediciones MasQueOca
  • YOKA Games
  • Mayfair Games
  • Stronghold Games
  • Skellig Games
  • MeepleBR
  • Giochix.it
  • Barbu Inc.

Questions and answers

CO₂: Second Chance supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.