
- BGG rank
- BGG #11,300
- BGG rating
- 7.0
Moonlight Castle
- 2–4 players
- 30 min
- Complexity 1.5/5
- 2021

2025
Rules assistance for Cocoons
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cocoons is a board game released in 2025 for 2–4 players, 20 minutes per game, and ages 6 and up. It was designed by Wilfried Fort, Marie Fort, and Julien Griffon and its main mechanics are Memory, Cooperative Game, and Slide / Push.
You just purchased a dusty and mysterious box from an old antique dealer. They couldn't really tell you what the box is for, but you found it so charming that you just had to buy it… It's full of mechanisms to push and activate, and in false bottoms are lost guardian creatures, begging you to help them to get back into their own cocoon! Slide the cocoons around the game box to find valuable clues on their sides, activate strange mechanisms, open secret compartments and reveal Guardians hidden beneath. Cooperate to place each Guardian back into their matching cocoon before you run out of action tokens! Cocoons features several levels of difficulty, for increasingly demanding challenges… —description from the publisher
Cocoons supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cocoons is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cocoons for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cocoons has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cocoons belongs to these categories: Fantasy and Children's Game. Its main mechanics are Memory, Cooperative Game, and Slide / Push. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cocoons are: Wilfried Fort, Marie Fort, and Julien Griffon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cocoons as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.