
- BGG rating
- 8.4
Fragments: Solara
- 1–4 players
- 90–120 min
- Complexity 1.0/5
- 2026

Expansion for Codenames: Critical Role Adventures
2026
Rules assistance for Codenames: Critical Role Adventures – Vox Machina Expansion Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Codenames: Critical Role Adventures – Vox Machina Expansion Pack is an expansion for Codenames: Critical Role Adventures released in 2026 for 2–4 players, 15 minutes per game, and ages 10 and up. It was designed by Vlaada Chvátil and Felix Podlesny and its main mechanics are Variable Player Powers, Deduction, and Cooperative Game.
Add even more Critical Role to your Codenames and explore the adventures of Vox Machina! Codenames: Critical Role Adventures – Vox Machina Expansion Pack features a set of 42 words themed after the first iconic Critical Role campaign, as well as 2 new items, and a new Vox Machina character that you can use in your Exandria Adventures—Keyleth. Codenames Expansion Packs are bite-sized mini expansions that let you customize your Codenames experience with new thematic words or images. A copy of Codenames: Critical Role Adventures is required to play. The Expansion Pack is NOT compatible with the base Codenames.
Codenames: Critical Role Adventures – Vox Machina Expansion Pack supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Codenames: Critical Role Adventures – Vox Machina Expansion Pack is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Codenames: Critical Role Adventures – Vox Machina Expansion Pack for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Codenames: Critical Role Adventures – Vox Machina Expansion Pack belongs to these categories: Card Game, Fantasy, and Deduction. Its main mechanics are Variable Player Powers, Deduction, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Codenames: Critical Role Adventures – Vox Machina Expansion Pack are: Vlaada Chvátil and Felix Podlesny. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Codenames: Critical Role Adventures – Vox Machina Expansion Pack as an expansion for Codenames: Critical Role Adventures. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Codenames: Critical Role Adventures to use it. Check that your edition of Codenames: Critical Role Adventures is compatible, as some expansions were revised between editions.